# 627ac0953039c89f7e01ae795aa4d739f3261dee1d8a9288f5299b1fdb00eaab Elan 1.2.0 guest default_profile valid

# Exercise: use VectorGraphics to create an attractive simple animation
# 1. Create a 'main' and within it add a 'let' statement to define a new List<of CircleVG>
#    named 'bubbles'
# 2. Add a 'for' loop that defines an index 'i' counting from 1 to 20, which will be used
#    to create 20 small bubbles spread across the bottom of the display
# 3. Within the loop create a new CircleVG named 'c' using a 'let' statement,
#    adding a 'with' clause that sets these initial values for c: 
#    centreX set to i*5 + 2, centreY set to 75, radius set to 1, 
#    fillColour set to transparent, strokeColour set to randomInt(black, white)
#    Note that randomInt(0, white) creates a random number somewhere within the
#    full 24-bit colour space from black (0x000000) to white (0xFFFFFF)
# 4. After creating 'c', still within the loop, append 'c' to the 'bubbles' list by
#    calling the 'append' dot-method on bubbles.
# 5. After the end of the loop, call the displayVectorGraphics procedure, passing in 'bubbles'.
# Run the program to check that it creates the static bubbles, half-visible, at the bottom
# Now write code to move the bubbles upwards, expanding them as they grow:
# 6. At the bottom of main, create an infinite loop ('while true')
# 7. Within the while loop, use an 'each statement to iterate over each 'b' in bubbles
# 8. Within the each loop, call 'set...' methods on b to reduce its existing value for centreY by 1
#    and to increase its existing radius by 0.2. You will need reference the properties e.g.
#    b.centreY to do this
# 9. Select the existing call to displayVectorGraphics, then using cut and paste (Ctrl+x, Ctrl+v) 
#    move it inside the while loop, placed after the 'end each'
# 10.To slow down the animation slightly, after that display... instuction call 'pause' 
#    with a value of 50 (milliseconds).
# Run the program to check that the bubbles now all rise slowly, expanding as they rise, until
# they disappear off the top of the screen. You will need to press the Stop button to resume coding.
# 11.Within the each loop add an 'if' statement, with the condition random() < 0.05 - which should
#    be true approximately once every twenty times it is called
# 12.Add a plain 'else' clause into the 'if' statement
# 13.Using cut-and-paste, reposition the two existing call statements that move and 
#    grow a bubble, into this new else clause 
# 14.As the 'then' clause simulate the bubble bursting by setting its radius to 1, and 
#    setting its Y position back to 75 (the bottom of the display) - ready to grow again
# Run the program to check that bubbles burst (disappear) randomly and new ones appear continually
# at the bottom
main
  let bubbles be new List<of CircleVG>()
  for i from 1 to 20 step 1
    let c be new CircleVG() with centreX set to i*5 + 2, centreY set to 75, radius set to 1, fillColour set to transparent, strokeColour set to randomInt(black, white)
    call bubbles.append(c)
  end for
  while true
    each b in bubbles
      if random() < 0.05 then
        call b.setRadius(0)
        call b.setCentreY(75)
      else
        call b.setCentreY(b.centreY - 1)
        call b.setRadius(b.radius + 0.2)
      end if
    end each
    call displayVectorGraphics(bubbles)
    call pause(50)
  end while
end main
